DOJO K.O. – The Tournament
DOJO K.O. is the Ultimate Reality in the Art of Combat.
DOJO K.O. is the registered trademark of Up Entertainment Pty Ltd.
DOJO K.O. World Title is a 13 episode, 12 event, reality TV sports series where all unarmed combat disciplines come head to head in a full contact knockout tournament.
Incorporating all martial art and hand to hand combat disciplines DOJO K.O. brings the most ancient of martial art styles up against the most recently evolved styles of the 20th century.
The objective and underlying philosophy of DOJO K.O. is to create a safe and fair environment, where the many ancient and modern arts of unarmed combat sports can compete. Every effort is made to ensure the safety of the competitors, without detracting from the object of providing the ideal arena to allow the fullest expression of the martial arts and unarmed combat techniques.
The DOJO K.O. Ring
The unique and exclusive DOJO K.O. combat ring is a 7-metre circular ring, that is raised, with no ropes.
The DOJO K.O. ring allows for the purest expression of hand to hand combat and contest of skills without the assistance or restriction of ropes or a cage to determine which discipline and which fighter will reign supreme.
DOJO K.O. - The TV Series
Finally, a genuine reality TV series with knockout sports action!
What do these guys go through to prepare for a fight like this? You’ll see the pain and tribulations that they experience in and out of the ring. What kind of training is involved? Are their families, friends and co-workers behind them 100%? And does their trainer think they are really ready?
We go behind the scenes with the fighters, find out who they really are, what their lives are like outside the ring. And what drives them to put themselves in a tournament such as DOJO K.O.
Have they got a story to tell that will cause you to think differently about what fighting in the ring means to these fighters?
Will these guys live up to their own expectations? Are they confident going into the ring for the first time? How do they think they will go up against a Jiu Jitsu or a Sumo? A KungFu or a Wrestler? Have they got the brawn to take a punch from seasoned Boxer?
How are they going to hold up in front of a crowd of thousands? Are we going to see some nerves on the night…or are we going to see some hardcore determination and nail biting action?
Who do you think has the title in their hands?
Lets find out…when we take you to the DOJO K.O. event night where everything comes together in a spectacular display of skill and strength to determine who will be the victor!
Who will take the DOJO K.O. Title?
DOJO K.O. - Summary of Rules
Official Rules available upon request: info@dojoko.tv
Match Duration
3 x 3 minute rounds
5 minute overtime round if judges decision results in a draw.
Methods of Victory
Knockout (K.O.)
Technical Knockout (T.K.O.)
Submission Tap Out (S.O.)
Throw Out (T.O.)
Judges Decision
Referee Stoppage
Weight classes
There are no weight classes in DOJO K.O.
Minimum weight is 80kgs.
Legal Techniques.
During a competition of DOJO K.O. the following techniques are legal:
Punching or hand strikes.
(except to the groin, neck, throat or back of the head).
Kicking the body or head when both competitors are standing
(except the groin, neck, throat or back of the head).
Elbow strikes to the body or legs (except to the groin, spine, neck, throat or any part of the head)
Slapping with the open hand palm side only
(except to the groin, neck, throat or back of the head).
Takedowns: If the referee determines that a takedown is not effective after a period of 20 seconds, the referee shall call “break” and the competitors must immediately regain their feet and continue the contest.
Submission, joint locks, chokes, and pressure point techniques. If the referee determines that an attempt at submission is not effective after a period of 20 seconds, the referee shall call “break” and the competitors must immediately regain their feet and continue the contest.
Knee strikes to the head, legs and body
(except while standing where the opponent receiving the strike is grounded).
Throwing
Grabbing the clothing or gloves of an opponent
Tripping
Kicking (not stomping) the legs of a grounded opponent while grounded or standing.
Definition of fouls.
In these rules, the following actions or techniques constitute fouls:
Butting with the head.
Eye gouging of any kind.
Biting. Hair pulling.
Fingers in the opponent’s mouth or nose (Fish hooking).
Impacting forearm strikes to the groin, spine, neck, throat or any part of the head. Cross facing or pressure forearm techniques are allowed.
Groin attacks of any kind.
Putting a finger into any orifice or into any cut or laceration of an opponent.
Small joint manipulation.
Striking to the spine or the back of the head.
Any use of elbows.
Throat strikes of any kind, including, without limitation, grabbing the trachea.
Clawing, pinching or twisting the flesh.
Grabbing the clavicle.
Kicking the head of a grounded opponent.
Kneeing the head of a grounded opponent while standing.
Spiking an opponent to the canvas on his head or neck.
Spitting at an opponent.
Engaging in any unsportsmanlike conduct that causes an injury to an opponent.
Using abusive, racist or offensive language in the ring or fenced area.
Attacking an opponent on or during the rest period or before the match is signaled to start.
Attacking an opponent who is under the care of the referee.
Attacking an opponent after the bell has sounded the end of the period of combat.
Flagrantly disregarding the instructions of the referee.
Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently
Dropping the mouthpiece or faking an injury.
Interference by the coach, trainer, quaterman or second of a competitor.
Use of Liniments and body oils.
Safety
Every effort is made to ensure the safety of the competitors at all times during the event.
One rule which ensures the safety of our competitors is that if a competitor receives a knockdown, this will result in the referee stopping to give that competitor a standing 8 count.
If a competitor receives 3 knockdowns in the one round then the referee will end the fight with that competitor losing by T.K.O.
An experienced and qualified supervising medical officer (doctor) will be in attendance at all times during the event.
Blood rule
Bleeding will result in either a timeout or T.K.O. if bleeding cannot be stopped.
Supervising medical officer (doctor) has the right to stop the match at their discretion.
Attire and Hygiene
A competitor competing in a competition of DOJO K.O.:
Shall wear the traditional uniform for the discipline that must be approved by the contest organizer.
Shall not wear footwear.
Shall wear the approved gloves.
Shall wear an approved mouth guard.
Must wear an approved box.
Shall have fingernails clipped short.
Method of Judging
3 judges will be appointed for each match.
Judges will use the '10 Point Must System'.
A match cannot end in a draw. If judges decision results in a draw then an overtime round will be declared.
Throwing, pushing or removing an opponent from the ring is a legal technique in DOJO K.O.
If a competitor is removed from the ring by a legal technique and fails to regain the ring within a 10 count by the referee, then this is classed as a knockdown for that competitor.
If a competitor is removed from the ring by a legal technique 3 times in a round, this is classed as a knockdown.
If a competitor receives 3 knockdowns within one round, then the match is awarded to the other competitor as a win by T.K.O.
If during a match both players are removed from the ring at the same time this will be regarded as a no-score and both fighters must regain the ring within a 10 count by the referee.
Points are also deducted for fouls at the Referee’s discretion.
Amendments - 9th August 2005:
The Throw Out rule has been changed as follows:
If a competitor is thrown out or removed from the ring alone 3 times in one round, this will now count as one knockdown. Within the DOJO K.O. rules if a knockdown occurs the competitor would normally receive a standing 8 count. In the case of a knockdown caused by 3 throw outs, they will not receive a standing 8 count, however it will count as a knockdown. If a competitor receives 3 knockdowns in a round, this will result in a loss by T.K.O. therefore if a competitor is thrown out 3 times and receives 2 knockdowns in a round, or is thrown out 6 times and receives 1 knockdown, or is thrown out 9 times in a round then this will result in a loss by T.K.O.
No points are deducted if both fighters go out of the ring together.
Official Rules available upon request: info@dojoko.tv
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